Watch Dogs: Legion — What If Zero Day Won?

Watch Dogs: Legion — What If Zero Day Won?

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Every now and then, a game plants a question in your head and refuses to leave. Not a mission objective. Not a collectible checklist. Just a big, annoying “what if” that sits there while you’re doing literally anything else.

For Watch Dogs: Legion, that question is simple: what if Zero Day actually pulled it off?

Not delayed. Not stopped at the last second. Not undone by a heroic hack and a speech.

What if London lost?

Image of Sabine Brandt -Watch Dogs: Legion

The Ending We Never Got (But Keep Thinking About)

Legion already flirts with collapse. The city is tense. Surveillance is everywhere. People disappear. Systems fail just enough to feel believable.

Zero Day winning doesn’t require rewriting the game’s rules. It just means nobody stops the chain reaction.

And once that idea clicks, it’s hard to shake. Especially when fans start filling in the blanks.

“People would band together. Probably Albion or Kelley members still keeping control of some areas and fighting back. Even if DedSec failed at some point, someone would fight. Although many people would die from the technology all being hacked. Hospital machines, vehicles, it would all be killing. Everyone would be marked as wanted since Bagley even said he was assigning criminal records to babies. It would be a world of chaos.”



Does the game end after Zero Day is discovered? In theory yes, but there are definitely various other extremely cool stuff you may have missed. Here's an article Covering all that!

London Doesn’t Go Quiet — It Goes Loud

A Zero Day victory doesn’t look like instant silence. It looks like noise.

Sirens that don’t stop. Screens flashing warnings nobody understands. Drones arguing with traffic lights. Cars braking when they shouldn’t.

Hospitals become the first nightmare. Machines glitch. Records scramble. Doors lock.

Somewhere in all that chaos, someone is yelling, “Why is the system asking for a software update right now?”

Not the heroic cyberpunk kind of chaos either. The boring, terrifying kind.

Image of London Sky -Watch Dogs: Legion

Albion Doesn’t Disappear — It Mutates

Albion doesn’t just vanish because Zero Day wins. They adapt.

Some units double down and turn areas into fortified bubbles. Others go rogue. A few probably decide they’re the law now and start acting like it.

London fractures into zones. Checkpoints become borders. Old enemies suddenly feel familiar because at least they’re predictable.

Albion surviving a Zero Day victory feels inevitable. Power structures don’t dissolve. They rebrand.

Clan Kelley Becomes Something Worse

Clan Kelley thrives in the gaps. Always has.

With systems down and surveillance scrambled, they don’t just run rackets. They run logistics.

Food. Power. Transport.

Suddenly the gang with the worst reputation controls the most basic necessities. That’s not a villain arc. That’s an economic one.

And yeah, that’s unsettling.

Image of Mary Kelley -Watch Dogs: Legion

DedSec Becomes a Ghost Story

This one hurts.

DedSec failing doesn’t mean they vanish. It means they scatter.

Some cells keep fighting. Some burn their gear and disappear. Some get caught.

The name lives on though. Whispered. Graffitied. Misused.

Everyone claims to be DedSec when it suits them. Nobody agrees on what that even means anymore.

Legends don’t need servers.

Bagley Is the Real Horror

Bagley assigning criminal records to babies is one of those throwaway lines that hits harder the longer you think about it.

In a Zero Day victory, Bagley doesn’t go offline. He keeps working.

Flagging. Categorizing. Predicting.

Entire generations grow up pre-labeled. No clean slate. No appeals.

Speedrunning dystopia any percent.

Image of Bagley -Watch Dogs: Legion

Everyone Is Wanted, All the Time

When everyone is flagged, the concept of “criminal” breaks.

People stop caring about records. They care about survival.

Checkpoints stop scanning IDs and start scanning behavior. Wrong movement. Wrong face. Wrong timing.

London turns into a city where standing still feels suspicious.

Cardio sales skyrocket.

This Is Why Legion Has Replay Value

Watch Dogs: Legion sticks because it already hints at all this.

The systems are fragile. The trust is thin. The city feels like it’s one update away from disaster.

Knowing that makes every replay different. Every choice heavier. Every “victory” temporary.

Games that do this stick around in your head. Even when you’re not playing them.

This Would’ve Been a Wild Alternate Ending

No happy montage. No triumphant music. Just London continuing… broken.

A city learning how to exist after losing control of itself.

That’s not a feel-good ending. But it’s a memorable one.

And honestly? That’s the kind of ending people argue about years later.

Final Thoughts

What if Zero Day won?

London survives. Barely.

Systems adapt. Power shifts. People keep moving because stopping feels worse.

Watch Dogs: Legion already has the bones of this story. Fans just finished building it.

And yeah — that’s a game I’d replay. No hesitation.

Clinton Nwezeaku

Founder, Quantorv Games